drawWall

fun drawWall(engine: Engine, position: Float3 = Float3(0f, 0f, 0f), size: Float3 = Float3(1f, 1f, 1f), orientation: Quaternion = Quaternion(0f, 0f, 0f, 90f), rotationPos: Float3 = Float3(0f, 0f, 0f), materialLoader: MaterialLoader? = null, wallColor: Color = Color(0.561f, 0.561f, 0.561f, 1.0f)): CubeNode

This function is used to draw a wall in the scene using the SceneView library and the Filament engine

Return

a CubeNode representing the wall

Parameters

engine

: the engine used to render the scene

position

: the position of the wall

size

: the size of the wall

orientation

: the orientation of the wall

rotationPos

: the rotation of the wall

materialLoader

: the material loader used to load the material of the wall